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====Government==== | ====Government==== | ||
*[[File:National_Socialism.png]] [[National Socialism|Skaal Resistance Movement]] (23/23) <small>''Skaal Viedrstandbevegung</small> | *[[File:National_Socialism.png]] [[National Socialism|Skaal Resistance Movement]] (23/23) <small>''Skaal Viedrstandbevegung</small> | ||
==State of Greater Argonia== | |||
===Overview=== | |||
{{Bold|The State of Greater Argonia}} occupies the whole of Southeastern Tamriel, and may be the most powerful force on the continent. Fortified by the inhospitable jungles of Black Marsh, the nation is practically unconquerable, and has expanded beyond the borders of traditional Argonian territory into the Blackwood region of Nibenay. Argonia is governed by the elusive clique of the An-Xileel, with their ruling council known as The Organism, headed by the Archwarden. Argonia remains almost entirely unindustrialised, the conquest of southeastern Cyrodiil being for the purposes of turning it into Argonia's industrial heartland. Though perhaps not as technologically advanced as its northern neighbours, Argonia is still believed to have the largest standing army in all of Tamriel, which has proven resilient in defending the nation against all of its neighbours. The An-Xileel refuse to engage in any positive diplomacy beyond their borders. | |||
{{Bold|State of Greater Argonia}}<br><small>''Toteik Kronka-Thatith</small> | |||
*'''Capital:''' Helstrom | |||
*'''Demonym:''' Jel | |||
*'''Languages:''' Jel | |||
*'''Government:''' Unitary One-Party State | |||
*'''Archwarden:''' [[File:Ethnat.png]] Tar-Kai | |||
*'''Population:''' 186,424,753 | |||
===Parties=== | |||
====Government==== | |||
*[[File:Ultranat.png]] [[Ultranationalism|People's Party]] (673/673) <small>''An-Xileel</small> | |||
====Banned Parties==== | |||
*[[File:Ethplur.png]] [[Ethnopluralism|Argonian Dissolution Movement]] <small>''Saxhleel Oj-Kronka-Thatith Mekh</small> | |||
*[[File:Fut2.png]] [[Futurism|Industrial Party of Black Marsh]] <small>''An-Xinekhth Kronka-Thatith</small> | |||
*[[File:Cosmo.png]] [[Cosmopolitanism|Progress Party]] <small>''An-Xidimek</small> | |||
*[[File:React.png]] [[Reactionaryism|Stone-Nest Party]] <small>''An-Xixanmeer</small> | |||
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Revision as of 03:22, 30 January 2024
Tamriel, 7E 143
Republic of Resdaynia
Overview
The Republic of Resdaynia was formed in the province of Morrowind after a century of humiliation at the hands of Argonian and Nordic invaders. With the Great Houses officially abolished during the revolution of 7E 102, civil war and strife ravaged the Dunmer. Many factions emerged in this chaotic period, but it was the Dunmeri National Front, holding onto Redoran warrior culture and Indoril piety, that would go on to finally push the Argonians from Mournhold and the Nords behind the Veloth Mountains. Today, Resdaynia has recovered and claimed her spot among the great powers. The nation's military strength is primarily in her magical forces, in contrast to Skyrim and Argonia's almost purely conventional armed forces. Despite historical animosity due to the Empire's legacy, Resdaynia's strongest ally is no doubt Nibenay, sharing the same enemies. The parliament of Resdaynia is known as the National Council; the National Republican Party rules in effectively a one-party state, with several minor parties, many of which are continuations of the old Great Houses.
Republic of Resdaynia
Merruhn Resdayn
- Capital: Blacklight
- Demonym: Resdaynian
- Languages: Dunmeris (official), Several minority languages recognised
- Government: Unitary Parliamentary Republic
- President: Ulseth Shamirbasour
- Population: 146,495,871
Parties
Ruling Party
- National Republican Party (303/451) Nalareth Merruhnis Tong
Minor Parties
- Redoran Party (44/451) Redoran Tong
- Indoril Party (31/451) Indoril Tong
- Telvanni Party (30/451) Telvanni Tong
- Hlaalu Party (22/451) Hlaalu Tong
- Dres Party (15/451) Dres Tong
- Ashlander Peoples' Party (6/451) Ashkher Meris Tong
Banned Parties
- Drethendist Movement Drethendas Ndethanor
Nibenese Social Republic
Overview
The Nibenese Social Republic came to be 12 years ago, when Gaius Sejanus led the March on Cyrod-City, wrestling the White-Gold Tower away from the hands of royalty at last. Establishing a new nationalist, militarist and totalitarian Nibenay, Sejanus proclaims himself as Dictator, serving as strongman and a rallying symbol for the Nibenese nation itself. With the last years of the Duchy of Nibenay seeing large swathes of territory lost to Argonia and Skyrim, the NSR has ambitions of revanche, in addition to maintaining disputes with Colovia over the Great Forest region. Nibenay has also established positive relations with both Morrowind and the states of Elsweyr. The Nibenese navy is sizable, sitting at the heart of the continent and controlling much of the Niben Bay, but the loss of the port of Leyawiin struck a huge blow to Nibenese naval capabilities. In the place of the Elder Council, a bicameral system was established, with the Grand Council of Nibenese Interests as the upper house directly appointed by the Dictator, and the National Chamber of Guilds serving as the lower house, with representatives elected by their fellow guild members in a corporatist system.
Nibenese Social Republic
Respublica Socialis Nibenesia
- Capital: Cyrodiil City
- Demonym: Nibenese
- Languages: Cyrodiilic
- Government: Unitary One-Party State
- Dictator: Gaius Sejanus
- Population: 41,812,235
Parties
Ruling Party
- Nibenese Republican Syndicalist Party (27/27) (332/332) Parti Sindacalistae Respublican Nibenese
Banned Parties
- Imperial Restoration Movement Imperatoria Restauratio Motus
United Kingdoms of High Rock
Overview
The United Kingdoms of High Rock stand as Daggerfall, Wayrest, Camlorn and Northpoint. Largely a neutral nation, High Rock is a prosperous and major power in Northwestern Tamriel. In the early 7th Era, the four Breton kingdoms signed the Glenumbria Act, politically uniting High Rock for the first time in centuries. Not too long after, High Rock's Mercester System came to be, with each Kingdom its own First Minister, and the position of Prime Minister becoming the head of Breton government. The Kings and the High King are for the most part, ceremonial roles, though the Breton traditions of aristocracy and noble titles remain strong. In contrast to the land-focused warrior cultures of its Redguard and Orcish neighbours, High Rock prides itself on its naval prowess and battlemages.
United Kingdoms of High Rock
Reyaumes-Uni de Haughroch
- Capital: Daggerfall
- Demonym: Breton
- Languages: Bretic, Cyrodiilic
- Government: Constitutional Federal Monarchy
- Prime Minister: Geracard Lothoud
- High King: Childeric III
- Population: 38,042,653
Parties
Government
- Breton Conservative Party (137/431) Parti Conservateur Bretagn
- Traditionalist Party (46/431) Parti Traditionaliste
Opposition
- Breton Labour Party (151/431) Parti Travailliste Bretagn
- Breton People's Party (65/431) Parti Populaire Bretagn
- Liberty & Nation Party (32/431) Parti Liberte et Nation
- Socialist Workers Party of High Rock Parti Travailleurs Socialiste de Haughroch
- Union of Breton National Syndicalists Union des Syndicalistes Nationaux Bretagn
Kingdom of Orsinium
Overview
The 6th Kingdom of Orsinium inhabits the Wrothgarian Mountains in what was formerly Eastern High Rock. It stands as the homeland of the Orcish people, maintaining a formidable standing army and a staunch isolationist foreign policy. Decades behind in equipment, much of the Orcish army still relies on melee beserkers, which has put the Orcs in an incredibly vulnerable position in their proximity to the advanced nations of High Rock and Hammerfell. Territorial disputes with the similarly technologically backwards Reachmen have seen many border conflicts throughout the last century. Religious schisms regarding Trinimac and Malacath worship have torn Orsinium in recent years, particularly the rural regions tending to prefer Malacath while the cities, especially Orsinium itself seeking to re-establish Trinimac worship. Officially, the dominant ruling Gortwog Party endorses Trinimac worship.
Kingdom of Orsinium
Tarushk Orsinium
- Capital: Orsinium
- Demonym: Orcish
- Languages: Orcish, Cyrodiilic
- Government: Unitary Semi-Constitutional Parliamentary Monarchy
- Prime Minister: Murzrash gro-Mashgdu
- King: Kogrlorg
- Population: 5,849,875
Parties
Government
- Gortwog Party (42/64) Delg Gortwog
Opposition
- Orcish Traditionalist Party (11/64) Delg Ornim Oldakh
- Orsimeri Republican Party (5/64) Delg Orsim Reblik
- Workers Party of Orsinium (3/64) Delg Orsinium Thrabash
- Orcish Freedom Party (3/64) Delg Ornim Fhrum
People's Republic of the Reach
Overview
The People's Republic of the Reach was established in 7E 129 after the self-described People's War of National Liberation against the Nords. It stands as a vulnerable and developing nation entrenched in the rocky Druadach Mountains. A 'cultural revolution' against the perceived backwards Daedra-worshipping ways of the Reachmen is underway at the hand of the ruling Reachmen Communist Party. As druidic practices were made strictly illegal, the RCP remains split between moving towards the pantheon of the Eight Divines and abandoning religiosity in totality. The Party identifies its ideology strongly with Dunmer revolutionary Mazireth Drethendas, leader of the Communists during Morrowind's civil war, despite this the PR holds favourable relations with the Republic of Resdayn as well as the National Syndicalists of Nibenay due to their common history of warring with Skyrim.
People's Republic of the Reach
Daofoblacht na-Karth
- Capital: Markarth
- Demonym: Reachmen
- Languages: Reachmen, Bretic, Cyrodiilic
- Government: Unitary Drethendist Republic
- Premier: Cadmanach Manecht
- Population: 6,953,976
Parties
Government
- Reachmen Communist Party (81/81) Partei Cammanach Karthmar
Socialist Industrial Republic of Colovia
Overview
The Socialist Industrial Republic of Colovia emerged from the violent civil war that tore Cyrodiil in half in the 90s. Born from Umbranoxist thought, the Communist Party of Colovia believes the path to communism is pathed with the principles of Socialist Industrial Unionism, theorised by it's founder, Treblanius Kustav. The Colovian Industrial Congress serves as the primary governing body, encompassing all industrial unions in the nation. Colovia in recent years has had a major focus on magical and technological advancement and mass industrialisation, particularly to meet its primary rival Nibenay. Julianos for all intents and purposes is the patron deity of the Colovian state, with his Temple in Chorrol serving as Colovia's answer to the Arcane University. Colovia has no allies, though out of spite it has established mildly positive relations with Skyrim to anger the Reachmen, who they view as having a heavily perverted view of communism.
Socialist Industrial Republic of Colovia
Socialistica Industrialis Reipublicae Coloviae
- Capital: Kvatch
- Demonym: Colovian
- Languages: Cyrodiilic
- Government: Unitary Socialist Industrial Republic
- President: Gioffrius Bruccius
- Population: 43,564,981
Parties
Government
- Communist Party of Colovia (523/523) Parti Communistica Coloviae"
Banned Parties
- Imperial Restoration Movement Imperatoria Restauratio Motus
- Colovian Liberty Party Parti Libertas Coloviae
- Order of the Nine Divines Ordo Divinorum Novem
- Colovian Republican Syndicalist Party Parti Sindacalistae Respublican Coloviae
Nordic Confederacy
Overview
The Nordic Confederacy lies in the frozen wastes of Skyrim, formed after a violent civil war forseeing the abolition of the monarchy in 7E 45. The Confederacy consists of the 8 holds of Solitude, Dawnster, Whiterun, Morthal, Winterhold, Windhelm, Riften and Bruma, each governed by their own popularly elected Chancellor, who then assemble at the Federal Moot every five years to elect a High Chancellor. Skyrim stands as perhaps the strongest power of Northern Tamriel, highly industrialised and with intimidating military capabilties, particularly in the use of the Thu'um shock troops. Skyrim's warrior culture has brought it to war in recent times with nearly all of its neighbours, Morrowind, Nibenay and the Reach. The only real ally of the Nords are their racial brethren in the Skaal State, whom they have defended and funded in their struggle against annexation by the Dark Elves.
Nordic Confederacy
Nordik Fårbund
- Capital: Whiterun
- Demonym: Nordic
- Languages: Nordic
- Government: Federal Directorial Republic
- High Chancellor: Snorvald Mjorinssen
- Population: 59,434,911
Parties
Government
- Social Democratic Workers Party of Skyrim (4/8) Sosialdemokratik Arbeiderpartei av Skyrim
Opposition
- Nordic Conservative Party (3/8) Nordik Konservativ Partei
- Agrarian People's Party (1/8) Agarik Folkspartei
Extraparliamentary
- National Party of Skyrim Nasional Partei av Skyrim
- Jhunal Party Jhunalistik Partei
- Movement for Clan Storm-Cloak Bevegung får Klan Sturm-Klikkje
- Umbranoxist Workers Party Umbranoxistik Arbeiderpartei
- Nordic Syndicalist People's Party Nordik Syndikalistik Folkspartei
- National Workers Party of Skyrim Nasional Arbeiderpartei av Skyrim
Skaal State
Overview
The Skaal State occupies the northern half of the island of Solstheim. Formerly one of the continent's most primitive nations, the Skaal today with strong aid from the Nords on the continent have advanced greatly. The Skaal Village would go on to be the foundations for the city of Skalhelm, rivalling Raven Rock as Solstheim's most populous settlement, and the Skaal have settled the rest of Northern Solstheim. The Skaal have not just taken technological influence but also great cultural and religious influence from the Nords, worship of the All-Maker fading away for worship of the warrior gods of Shor and Ysmir, important to the new Skaal in their constant struggles against the Dunmer, who view Solstheim as core territory to Morrowind. While initially modelling their politics after the Skyrim system, a racial supremacist and hypermilitarist faction has reformed the Skaal into a rigid and warlike nation, seeking nothing less than the political unification of Solstheim. Despite ideological differences, and even the Skaal State's support of racialist factions within mainland Skyrim, the Nords continue to support the Skaal in mutual animosity towards Morrowind.
Skaal State
Skaalstaat
- Capital: Skalhelm
- Demonym: Skaal
- Languages: Skaal, Nordic
- Government: Unitary One-Party State
- Chancellor: Borthur Fenrorkessunn
- Population: 2,349,281
Parties
Government
- Skaal Resistance Movement (23/23) Skaal Viedrstandbevegung
State of Greater Argonia
Overview
The State of Greater Argonia occupies the whole of Southeastern Tamriel, and may be the most powerful force on the continent. Fortified by the inhospitable jungles of Black Marsh, the nation is practically unconquerable, and has expanded beyond the borders of traditional Argonian territory into the Blackwood region of Nibenay. Argonia is governed by the elusive clique of the An-Xileel, with their ruling council known as The Organism, headed by the Archwarden. Argonia remains almost entirely unindustrialised, the conquest of southeastern Cyrodiil being for the purposes of turning it into Argonia's industrial heartland. Though perhaps not as technologically advanced as its northern neighbours, Argonia is still believed to have the largest standing army in all of Tamriel, which has proven resilient in defending the nation against all of its neighbours. The An-Xileel refuse to engage in any positive diplomacy beyond their borders.
State of Greater Argonia
Toteik Kronka-Thatith
- Capital: Helstrom
- Demonym: Jel
- Languages: Jel
- Government: Unitary One-Party State
- Archwarden: Tar-Kai
- Population: 186,424,753
Parties
Government
- People's Party (673/673) An-Xileel
Banned Parties
- Argonian Dissolution Movement Saxhleel Oj-Kronka-Thatith Mekh
- Industrial Party of Black Marsh An-Xinekhth Kronka-Thatith
- Progress Party An-Xidimek
- Stone-Nest Party An-Xixanmeer