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Rimworldism is the belief system in the video game Rimworld. it is highly authoritarian and collectivist as nobody in the colony is able to disobey the player unless they are on a mental break. so technically, you are the mind of the hive that controls the pawns (the colonists in the game).
Its economy is roughly equivalent to Market Communism, as everyone in the colony is provided for while they trade with other communities.
Its culture is usually ambivalent, but more often then not it is culturally right. an exception is the precept "Diversity of thought: Appreciated, Highly appreciated, or Exalted (comes in the Individualist meme).
Civically, it can be considered Totalitarian, because as mentioned previously, your people will do whatever you make them do, even if it can get them killed, but only if they're not in a mental break.
DLC
Royalty
File:Rroyalty.pngRoyalty was the first DLC to rimworld. it allows your pawns to gain royal titles in exchange for psycasts, which are powerful psychic abilities you can use against enemies. as a pawns' title grows, their need for royal demands.
Ideology
Ideology was the second DLC added to rimworld. it allows you to start with an ideology that adds belief systems, social roles, rituals, and cultural interaction.
Biotech
Biotech was the third DLC added to rimworld. it allows you to modify humans with genes, giving them buffs and debuffs in exchange for faster and slower hunger drain, respectively. it also allows you to build mechanoids to serve your colony. it also allows you to reproduce and grow families, for all your child-slaving needs.
Relationships
S Tier
A Tier
B Tier
C Tier
D Tier
F Tier
Gallery