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<h1>Origins</h1> | |||
[[File:Corp.png]] Corporate Origin<br> | |||
Description: ''This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it. | |||
*'''Details: Unlocks corporate memes and precepts. | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Trade Price Improvement +5% | |||
[[File:Cultism.png]] Cult Origin<br> | |||
Description: ''This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it. | |||
*'''Details: Unlocks cult memes and precepts. | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Social Ability -10% | |||
**[[File:Arrow.gif]] Suppression Power +25% | |||
<h1>Low Impact</h1> | |||
[[File:Racenat.png]] Racial Nationalism<br> | |||
Description: ''wip | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Preferred [[File:BiologicalRacism.png]]Xenotype: Opinion +25 | |||
****(I killed preferred xenotype: -1 mood, stackable up to 3 times, lasts 2 days) | |||
**[[File:Arrow.gif]] Not Preferred [[File:BiologicalRacism.png]]Xenotype: | |||
****Opinion -25 | |||
****Automatically Considered Guilty Indefinitely | |||
****(I killed non-preferred xenotype: +1 mood, stackable up to 3 times, lasts 2 days) | |||
<h1>Medium Impact</h1> | |||
[[File:PolState.png]] Police State<br> | |||
Description: ''wip | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Social fight chance factor ×75% | |||
**[[File:Arrow.gif]] Chance mental break is violent ×75% | |||
**[[File:Arrow.gif]] Prison break interval factor ×125% | |||
*'''Unlocks Role: [[File:PolState.png]] Officer. | |||
**'''[[File:Merit.png]] Pawn Requirements:{{Collapse| | |||
*** Shooting skill ≥ 3 | |||
*** Melee skill ≥ 6 | |||
*** Social skill ≥ 5 | |||
*** Capable of: | |||
**** Shooting | |||
**** Violent}} | |||
**'''[[File:Witch-template.png]] Ability: Commanding Aura{{Collapse| | |||
*** Details: ''Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel. | |||
*** AoE: 88.9 tile radius aura centered on Caster | |||
*** Duration: | |||
**** Aura: 60,000 ticks (16.67 mins) or 1 in-game day | |||
**** Cooldown: 3 days}} | |||
**'''[[File:Arist.png]] Disabled work types{{Collapse| | |||
*** Crafting | |||
*** Cooking | |||
*** Plantwork | |||
*** Mining | |||
*** Constructing}} | |||
*'''Synergies:{{Collapse| | |||
**With [[File:Transh.png]] Transhumanist: | |||
***Calming Chip (craftable): ''Anyone with this chip installed will be unable to do violent actions, insults, prison breaks or slave rebellions.}} | |||
<h1>Comments:</h1> | |||
if ya want to recommend some, go ahead. | |||
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/* BOX-SHADOW is the blue shadow gradient around the box. IDK what the 0px's do but the last one controls the size of the blue shadow. */ | /* BOX-SHADOW is the blue shadow gradient around the box. IDK what the 0px's do but the last one controls the size of the blue shadow. */ | ||
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#mw-content, #catlinks {background:{{{background}}};}: | #mw-content, #catlinks {background:{{{background}}};}: | ||
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Latest revision as of 10:34, 7 April 2024
Origins
Corporate Origin
Description: This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it.
Cult Origin
Description: This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it.
Low Impact
Racial Nationalism
Description: wip
- Stats:
Medium Impact
- Ability: Commanding Aura
- Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
- AoE: 88.9 tile radius aura centered on Caster
- Duration:
- Aura: 60,000 ticks (16.67 mins) or 1 in-game day
- Cooldown: 3 days
- Ability: Commanding Aura
- Synergies:
Comments:
if ya want to recommend some, go ahead.