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User:TIIKKETMASTER/pcb rimworld mod: Difference between revisions

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<h1>Origins</h1>
[[File:Corp.png]] Corporate Origin<br>
Description: ''This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it.
*'''Details: Unlocks corporate memes and precepts.
*'''Stats:
**[[File:Arrow.gif]] Trade Price Improvement +5%
[[File:Cultism.png]] Cult Origin<br>
Description: ''This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it.
*'''Details: Unlocks cult memes and precepts.
*'''Stats:
**[[File:Arrow.gif]] Social Ability -10%
**[[File:Arrow.gif]] Suppression Power +25%




<h1>Low Impact</h1>
<h1>Low Impact</h1>


[[File:Racenat.png]] Racial Nationalism<br>
Description: ''wip
*'''Stats:
**[[File:Arrow.gif]] Preferred [[File:BiologicalRacism.png]]Xenotype: Opinion +25
****(I killed preferred xenotype: -1 mood, stackable up to 3 times, lasts 2 days)
**[[File:Arrow.gif]] Not Preferred [[File:BiologicalRacism.png]]Xenotype:
****Opinion -25
****Automatically Considered Guilty Indefinitely
****(I killed non-preferred xenotype: +1 mood, stackable up to 3 times, lasts 2 days)


<h1>Medium Impact</h1>
<h1>Medium Impact</h1>


[[File:PolState.png]] Police State
[[File:PolState.png]] Police State<br>
Description: ''wip
*'''Stats:
*'''Stats:
**[[File:Arrow.gif]] Social fight chance factor ×75%
**[[File:Arrow.gif]] Social fight chance factor ×75%
Line 12: Line 41:
**[[File:Arrow.gif]] Prison break interval factor ×125%
**[[File:Arrow.gif]] Prison break interval factor ×125%
*'''Unlocks Role: [[File:PolState.png]] Officer.
*'''Unlocks Role: [[File:PolState.png]] Officer.
*'''[[File:Merit.png]] Pawn Requirements:{{Collapse|
**    Shooting skill ≥ 3
**    Melee skill ≥ 6
**    Social skill ≥ 5
**    Capable of:
***        Shooting
***        Violent}}


*'''[[File:Witch-template.png]] Ability: Commanding Aura{{Collapse|
**'''[[File:Merit.png]] Pawn Requirements:{{Collapse|
**    Details: ''Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
***    Shooting skill ≥ 3
**    AoE: 88.9 tile radius aura centered on Caster
***    Melee skill ≥ 6
**    Duration:
***    Social skill ≥ 5
***        Aura: 60,000 ticks (16.67 mins) or 1 in-game day
***    Capable of:
***        Cooldown: 3 days}}
****        Shooting
****        Violent}}
 
**'''[[File:Witch-template.png]] Ability: Commanding Aura{{Collapse|
***    Details: ''Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
***    AoE: 88.9 tile radius aura centered on Caster
***    Duration:
****        Aura: 60,000 ticks (16.67 mins) or 1 in-game day
****        Cooldown: 3 days}}


*'''[[File:Arist.png]] Disabled work types{{Collapse|
**'''[[File:Arist.png]] Disabled work types{{Collapse|
**    Crafting
***    Crafting
**    Cooking
***    Cooking
**    Plantwork
***    Plantwork
**    Mining
***    Mining
**    Constructing}}
***    Constructing}}


*'''Synergies:{{Collapse|
*'''Synergies:{{Collapse|

Latest revision as of 10:34, 7 April 2024

Origins

Corporate Origin
Description: This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it.

  • Details: Unlocks corporate memes and precepts.
  • Stats:
    • Trade Price Improvement +5%


Cult Origin
Description: This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it.

  • Details: Unlocks cult memes and precepts.
  • Stats:
    • Social Ability -10%
    • Suppression Power +25%



Low Impact

Racial Nationalism
Description: wip

  • Stats:
    • Preferred Xenotype: Opinion +25
        • (I killed preferred xenotype: -1 mood, stackable up to 3 times, lasts 2 days)
    • Not Preferred Xenotype:
        • Opinion -25
        • Automatically Considered Guilty Indefinitely
        • (I killed non-preferred xenotype: +1 mood, stackable up to 3 times, lasts 2 days)

Medium Impact

Police State
Description: wip

  • Stats:
    • Social fight chance factor ×75%
    • Chance mental break is violent ×75%
    • Prison break interval factor ×125%
  • Unlocks Role: Officer.
    • Pawn Requirements:
      • Shooting skill ≥ 3
      • Melee skill ≥ 6
      • Social skill ≥ 5
      • Capable of:
        • Shooting
        • Violent
    • Ability: Commanding Aura
      • Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
      • AoE: 88.9 tile radius aura centered on Caster
      • Duration:
        • Aura: 60,000 ticks (16.67 mins) or 1 in-game day
        • Cooldown: 3 days
    • Disabled work types
      • Crafting
      • Cooking
      • Plantwork
      • Mining
      • Constructing
  • Synergies:
    • With Transhumanist:
      • Calming Chip (craftable): Anyone with this chip installed will be unable to do violent actions, insults, prison breaks or slave rebellions.






Comments:

if ya want to recommend some, go ahead.






Recent changes

  • Dr. Occo • 28 minutes ago
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