No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
<h1>Low Impact</h1> | <h1>Low Impact</h1> | ||
[[File:Racenat.png]] Racial Nationalism<br> | |||
Description: ''wip | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Preferred [[File:BiologicalRacism.png]]Xenotype: Opinion +25 | |||
**[[File:Arrow.gif]] Not Preferred [[File:BiologicalRacism.png]]Xenotype: | |||
***Opinion -25 | |||
***Automatically Considered Guilty Indefinitely | |||
<h1>Medium Impact</h1> | <h1>Medium Impact</h1> | ||
[[File:PolState.png]] Police State | [[File:PolState.png]] Police State<br> | ||
Description: ''wip | |||
*'''Stats: | *'''Stats: | ||
**[[File:Arrow.gif]] Social fight chance factor ×75% | **[[File:Arrow.gif]] Social fight chance factor ×75% |
Revision as of 09:44, 6 April 2024
Low Impact
Racial Nationalism
Description: wip
- Stats:
Medium Impact
- Stats:
- Unlocks Role: Officer.
- Pawn Requirements:
- Shooting skill ≥ 3
- Melee skill ≥ 6
- Social skill ≥ 5
- Capable of:
- Shooting
- Violent
- Ability: Commanding Aura
- Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
- AoE: 88.9 tile radius aura centered on Caster
- Duration:
- Aura: 60,000 ticks (16.67 mins) or 1 in-game day
- Cooldown: 3 days
- Synergies:
Comments:
if ya want to recommend some, go ahead.