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<h1>Origins</h1> | |||
[[File:Corp.png]] Corporate Origin<br> | |||
Description: ''This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it. | |||
*'''Details: Unlocks corporate memes and precepts. | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Trade Price Improvement +5% | |||
[[File:Cultism.png]] Cult Origin<br> | |||
Description: ''This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it. | |||
*'''Details: Unlocks cult memes and precepts. | |||
*'''Stats: | |||
**[[File:Arrow.gif]] Social Ability -10% | |||
**[[File:Arrow.gif]] Suppression Power +25% | |||
Revision as of 09:02, 7 April 2024
Origins
Corporate Origin
Description: This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it.
Cult Origin
Description: This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it.
Low Impact
Racial Nationalism
Description: wip
- Stats:
Medium Impact
- Stats:
- Unlocks Role: Officer.
- Pawn Requirements:
- Shooting skill ≥ 3
- Melee skill ≥ 6
- Social skill ≥ 5
- Capable of:
- Shooting
- Violent
- Ability: Commanding Aura
- Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
- AoE: 88.9 tile radius aura centered on Caster
- Duration:
- Aura: 60,000 ticks (16.67 mins) or 1 in-game day
- Cooldown: 3 days
- Synergies:
Comments:
if ya want to recommend some, go ahead.