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User:TIIKKETMASTER/pcb rimworld mod: Difference between revisions

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[[File:PolState.png]] Police State
[[File:PolState.png]] Police State
:Stats:
*'''Stats:
::[[File:Arrow.gif]] Social fight chance factor ×75%
**[[File:Arrow.gif]] Social fight chance factor ×75%
::[[File:Arrow.gif]] Chance mental break is violent ×75%
**[[File:Arrow.gif]] Chance mental break is violent ×75%
::[[File:Arrow.gif]] Prison break interval factor ×125%
**[[File:Arrow.gif]] Prison break interval factor ×125%
:'''Unlocks Role: [[File:PolState.png]] Officer.
*'''Unlocks Role: [[File:PolState.png]] Officer.
*'''Pawn Requirements:
*'''[[File:Merit.png]] Pawn Requirements:{{Collapse|
**    Shooting skill ≥ 3
**    Shooting skill ≥ 3
**    Melee skill ≥ 6
**    Melee skill ≥ 6
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**    Capable of:
**    Capable of:
***        Shooting
***        Shooting
***        Violent
***        Violent}}
*'''Ability: Commanding Aura
 
*'''[[File:Witch-template.png]] Ability: Commanding Aura{{Collapse|
**    Details: ''Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
**    Details: ''Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
**    AoE: 88.9 tile radius aura centered on Caster
**    AoE: 88.9 tile radius aura centered on Caster
**    Duration:
**    Duration:
***        Aura: 60,000 ticks (16.67 mins) or 1 in-game day
***        Aura: 60,000 ticks (16.67 mins) or 1 in-game day
***        Cooldown: 3 days
***        Cooldown: 3 days}}
*'''Disabled work types
 
*'''[[File:Arist.png]] Disabled work types{{Collapse|
**    Crafting
**    Crafting
**    Cooking
**    Cooking
**    Plantwork
**    Plantwork
**    Mining
**    Mining
**    Constructing
**    Constructing}}





Revision as of 09:11, 6 April 2024


Police State

  • Stats:
    • Social fight chance factor ×75%
    • Chance mental break is violent ×75%
    • Prison break interval factor ×125%
  • Unlocks Role: Officer.
  • Pawn Requirements:
    • Shooting skill ≥ 3
    • Melee skill ≥ 6
    • Social skill ≥ 5
    • Capable of:
      • Shooting
      • Violent
  • Ability: Commanding Aura
    • Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
    • AoE: 88.9 tile radius aura centered on Caster
    • Duration:
      • Aura: 60,000 ticks (16.67 mins) or 1 in-game day
      • Cooldown: 3 days
  • Disabled work types
    • Crafting
    • Cooking
    • Plantwork
    • Mining
    • Constructing









Recent changes

  • RealLibtard • 00:06
  • RealLibtard • Yesterday at 23:56
  • Nebeler • Yesterday at 23:41
  • SocialistWorldRepublic • Yesterday at 23:41