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**[[File:Arrow.gif]] Preferred [[File:BiologicalRacism.png]]Xenotype: Opinion +25 | **[[File:Arrow.gif]] Preferred [[File:BiologicalRacism.png]]Xenotype: Opinion +25 | ||
****(I killed preferred xenotype: -1 mood, stackable up to 3 times, lasts 2 days) | |||
**[[File:Arrow.gif]] Not Preferred [[File:BiologicalRacism.png]]Xenotype: | **[[File:Arrow.gif]] Not Preferred [[File:BiologicalRacism.png]]Xenotype: | ||
****Opinion -25 | ****Opinion -25 |
Revision as of 09:47, 6 April 2024
Low Impact
Racial Nationalism
Description: wip
- Stats:
Medium Impact
- Stats:
- Unlocks Role: Officer.
- Pawn Requirements:
- Shooting skill ≥ 3
- Melee skill ≥ 6
- Social skill ≥ 5
- Capable of:
- Shooting
- Violent
- Ability: Commanding Aura
- Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
- AoE: 88.9 tile radius aura centered on Caster
- Duration:
- Aura: 60,000 ticks (16.67 mins) or 1 in-game day
- Cooldown: 3 days
- Synergies:
Comments:
if ya want to recommend some, go ahead.