Origins
Corporate Origin
Description: This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it.
- Details: Unlocks corporate memes and precepts.
- Stats:
- Trade Price Improvement +5%
Cult Origin
Description: This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it.
- Details: Unlocks cult memes and precepts.
- Stats:
- Social Ability -10%
- Suppression Power +25%
Low Impact
Racial Nationalism
Description: wip
- Stats:
- Preferred Xenotype: Opinion +25
- (I killed preferred xenotype: -1 mood, stackable up to 3 times, lasts 2 days)
- Not Preferred Xenotype:
- Opinion -25
- Automatically Considered Guilty Indefinitely
- (I killed non-preferred xenotype: +1 mood, stackable up to 3 times, lasts 2 days)
Medium Impact
Police State
Description: wip
- Stats:
- Social fight chance factor ×75%
- Chance mental break is violent ×75%
- Prison break interval factor ×125%
- Unlocks Role: Officer.
- Pawn Requirements:
- Shooting skill ≥ 3
- Melee skill ≥ 6
- Social skill ≥ 5
- Capable of:
- Ability: Commanding Aura
- Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
- AoE: 88.9 tile radius aura centered on Caster
- Duration:
- Aura: 60,000 ticks (16.67 mins) or 1 in-game day
- Cooldown: 3 days
- Disabled work types
- Crafting
- Cooking
- Plantwork
- Mining
- Constructing
- Synergies:
- With Transhumanist:
- Calming Chip (craftable): Anyone with this chip installed will be unable to do violent actions, insults, prison breaks or slave rebellions.
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