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User:TIIKKETMASTER/pcb rimworld mod

Origins

Corporate Origin
Description: This ideology stems from a long corporate past, and will unlock certain memes and precepts associated with it.

  • Details: Unlocks corporate memes and precepts.
  • Stats:
    • Trade Price Improvement +5%


Cult Origin
Description: This ideology stems from a long cultish past, and will unlock certain memes and precepts associated with it.

  • Details: Unlocks cult memes and precepts.
  • Stats:
    • Social Ability -10%
    • Suppression Power +25%



Low Impact

Racial Nationalism
Description: wip

  • Stats:
    • Preferred Xenotype: Opinion +25
        • (I killed preferred xenotype: -1 mood, stackable up to 3 times, lasts 2 days)
    • Not Preferred Xenotype:
        • Opinion -25
        • Automatically Considered Guilty Indefinitely
        • (I killed non-preferred xenotype: +1 mood, stackable up to 3 times, lasts 2 days)

Medium Impact

Police State
Description: wip

  • Stats:
    • Social fight chance factor ×75%
    • Chance mental break is violent ×75%
    • Prison break interval factor ×125%
  • Unlocks Role: Officer.
    • Pawn Requirements:
      • Shooting skill ≥ 3
      • Melee skill ≥ 6
      • Social skill ≥ 5
      • Capable of:
        • Shooting
        • Violent
    • Ability: Commanding Aura
      • Details: Any colonist in the affected radius will have less a chance of mental breaks, will never social fight or insult a fellow colonist, and prisoners & slaves will never prison break or rebel.
      • AoE: 88.9 tile radius aura centered on Caster
      • Duration:
        • Aura: 60,000 ticks (16.67 mins) or 1 in-game day
        • Cooldown: 3 days
    • Disabled work types
      • Crafting
      • Cooking
      • Plantwork
      • Mining
      • Constructing
  • Synergies:
    • With Transhumanist:
      • Calming Chip (craftable): Anyone with this chip installed will be unable to do violent actions, insults, prison breaks or slave rebellions.






Comments:

if ya want to recommend some, go ahead.